![]() ![]() I know that might sound absurd considering this is a sequel to a 23-year-old game, in an RPG setting that dates back to the 1970s-how could Baldur's Gate 3 possibly feel as revolutionary as Disco Elysium did? Or more gripping than Starfield? With as seriously as Starfield seems to be taking itself, I'm immediately more interested in an epic RPG you can choose to play as a giant badger. ![]() It's still entirely possible Starfield delivers a killer sense of exploration and discovery, but I could also see that experience feeling pretty "been there, done that" after a month of immersion in Larian's Baldur's Gate 3. Todd Howard talked up "that feeling of unlimited possibilities" in Bethesda's games, but I wonder if every new planet I touch down on will actually deliver the feeling of very limited possibilities: bash some rocks for resources, jump over a few procedurally placed rocks, look at a few plants that look a lot like the plants I've seen on a dozen other worlds, but in different shades.
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